How is the Project organized?
The project has four phases, the first one of which is basically completed. Phase One focused on the conceptual issues and structural support that a restorative justice system requires. You can read about this in the imaginatively titled RJ City: Phase One.
During Phase Two, we will design the component parts of the restorative system. We will do this first by assembling lessons from actual practice, insights from victimology and criminology, ideas from comparative and historical legal and cultural studies and so forth. Then we will sort through those restoratively to create programmes, processes and so forth to put muscle, nerves, organs and whatever else on the skeleton we created in Phase One.
In Phase Three we will start to quantify the model. In other words, we will estimate what it would cost to run our system. How many crimes, victims and offenders could it actually handle? Is it efficient? Are there redundancies? Based on what we find, we will need to make adjustments. Although RJ City exists in the virtual universe, we would like it to confront real world limitations. That means we will need to make hard choices between the ideal and the possible.
The resulting streamlined model will be incorporated into a computer simulation game for educational and planning purposes in Phase Four. The educational game will allow the player to use organisational change principles to transform a conventional criminal justice system into a restorative one. The planning simulation will allow actual data from a jurisdiction to be loaded so that policy choices could be tested in terms of their effects.
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